December 22, 2007
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I Am A: True Neutral Human Druid/Ranger (4th/3rd Level)
Ability Scores:
Strength-13
Dexterity-12
Constitution-14
Intelligence-16
Wisdom-16
Charisma-17Alignment:
True
Neutral A true neutral character does what seems to be a good
idea. He doesn’t feel strongly one way or the other when it comes to
good vs. evil or law vs. chaos. Most true neutral characters exhibit a
lack of conviction or bias rather than a commitment to neutrality. Such
a character thinks of good as better than evil after all, he would
rather have good neighbors and rulers than evil ones. Still, he’s not
personally committed to upholding good in any abstract or universal
way. Some true neutral characters, on the other hand, commit themselves
philosophically to neutrality. They see good, evil, law, and chaos as
prejudices and dangerous extremes. They advocate the middle way of
neutrality as the best, most balanced road in the long run. True
neutral is the best alignment you can be because it means you act
naturally, without prejudice or compulsion. However, true neutral can
be a dangerous alignment because it represents apathy, indifference,
and a lack of conviction.Race:
Humans
are the most adaptable of the common races. Short generations and a
penchant for migration and conquest have made them physically diverse
as well. Humans are often unorthodox in their dress, sporting unusual
hairstyles, fanciful clothes, tattoos, and the like.Primary
Class:
Druids gain power not by
ruling nature but by being at one with it. They hate the unnatural,
including aberrations or undead, and destroy them where possible.
Druids receive divine spells from nature, not the gods, and can gain an
array of powers as they gain experience, including the ability to take
the shapes of animals. The weapons and armor of a druid are restricted
by their traditional oaths, not simply training. A druid’s Wisdom score
should be high, as this determines the maximum spell level that they
can cast.Secondary
Class:
Rangers are skilled
stalkers and hunters who make their home in the woods. Their martial
skill is nearly the equal of the fighter, but they lack the latter’s
dedication to the craft of fighting. Instead, the ranger focuses his
skills and training on a specific enemy a type of creature he bears a
vengeful grudge against and hunts above all others. Rangers often
accept the role of protector, aiding those who live in or travel
through the woods. His skills allow him to move quietly and stick to
the shadows, especially in natural settings, and he also has special
knowledge of certain types of creatures. Finally, an experienced ranger
has such a tie to nature that he can actually draw on natural power to
cast divine spells, much as a druid does, and like a druid he is often
accompanied by animal companions. A ranger’s Wisdom score should be
high, as this determines the maximum spell level that he can cast.Find
out target='mt'>What Kind of Dungeons and Dragons Character Would You
Be?, courtesy of Easydamus href='mailto:zybstrski@excite.com' target="_new">(e-mail)