December 22, 2007

  • I Am A: True Neutral Human Druid/Ranger (4th/3rd Level)

    Ability Scores:
    Strength-13
    Dexterity-12
    Constitution-14
    Intelligence-16
    Wisdom-16
    Charisma-17

    Alignment:
    True
    Neutral
    A true neutral character does what seems to be a good
    idea. He doesn’t feel strongly one way or the other when it comes to
    good vs. evil or law vs. chaos. Most true neutral characters exhibit a
    lack of conviction or bias rather than a commitment to neutrality. Such
    a character thinks of good as better than evil after all, he would
    rather have good neighbors and rulers than evil ones. Still, he’s not
    personally committed to upholding good in any abstract or universal
    way. Some true neutral characters, on the other hand, commit themselves
    philosophically to neutrality. They see good, evil, law, and chaos as
    prejudices and dangerous extremes. They advocate the middle way of
    neutrality as the best, most balanced road in the long run. True
    neutral is the best alignment you can be because it means you act
    naturally, without prejudice or compulsion. However, true neutral can
    be a dangerous alignment because it represents apathy, indifference,
    and a lack of conviction.

    Race:
    Humans
    are the most adaptable of the common races. Short generations and a
    penchant for migration and conquest have made them physically diverse
    as well. Humans are often unorthodox in their dress, sporting unusual
    hairstyles, fanciful clothes, tattoos, and the like.

    Primary
    Class:

    Druids gain power not by
    ruling nature but by being at one with it. They hate the unnatural,
    including aberrations or undead, and destroy them where possible.
    Druids receive divine spells from nature, not the gods, and can gain an
    array of powers as they gain experience, including the ability to take
    the shapes of animals. The weapons and armor of a druid are restricted
    by their traditional oaths, not simply training. A druid’s Wisdom score
    should be high, as this determines the maximum spell level that they
    can cast.

    Secondary
    Class:

    Rangers are skilled
    stalkers and hunters who make their home in the woods. Their martial
    skill is nearly the equal of the fighter, but they lack the latter’s
    dedication to the craft of fighting. Instead, the ranger focuses his
    skills and training on a specific enemy a type of creature he bears a
    vengeful grudge against and hunts above all others. Rangers often
    accept the role of protector, aiding those who live in or travel
    through the woods. His skills allow him to move quietly and stick to
    the shadows, especially in natural settings, and he also has special
    knowledge of certain types of creatures. Finally, an experienced ranger
    has such a tie to nature that he can actually draw on natural power to
    cast divine spells, much as a druid does, and like a druid he is often
    accompanied by animal companions. A ranger’s Wisdom score should be
    high, as this determines the maximum spell level that he can cast.

    Find
    out target='mt'>What Kind of Dungeons and Dragons Character Would You
    Be?
    , courtesy of Easydamus href='mailto:zybstrski@excite.com' target="_new">(e-mail)

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